Halo Infinite Review
A small part of me has never believed in Halo since Bungie left. I skipped Halo 4 upon release, I didn’t have a console that played Halo 5, and a playthrough of 4 after the Master Chief Collection‘s release on PC hasn’t convinced me that I made the wrong choice. Now we have Halo Infinite, which takes Halo‘s already relatively loose gameplay framework and spreads it across an entire map for the players to engage with all the enemies, vehicles, and weapons as they see fit in between regular levels. I’ll admit I was extremely quizzical about this change from the onset, especially after seeing the grappling hook when it was revealed (I believe I said something similar to “Sure, you may as well make Halo into Titanfall.”) so I was very interested to see if they stuck the landing. There’s been so much said about Halo Infinite‘s multiplayer already…