Wo Long: Fallen Dynasty Review
I don’t have a great intro for this one. I love Sekiro, Wo Long: Fallen Dynasty is trying to be a combination of Sekiro and Nioh, and I think the results are a mixed bag. If you haven’t played Sekiro, or have but don’t remember the specifics of the mechanics, here’s a quick rundown of how Sekiro worked. Unlike other Souls games you didn’t need to use stamina for attacks or dodges, but instead every character had a “poise” that would be damaged by blocking attacks or if their attacks were perfectly parried by pressing block at the moment an attack would hit you. Holding your guard up would gradually reduce poise damage which is great news because if a character’s poise is shattered they’re open to an instant kill attack. Most attacks can be blocked but grapples and sweep attacks cannot, however those can be reliably countered with dodges…