Darkest Dungeon II Impressions
The first Darkest Dungeon was a game I wanted to love with its moody aesthetic, terrific art, and amazing narration, but I couldn’t get over the game’s primary mentality of your characters being expendable. I’ve cut my teeth on perma-death games like Fire Emblem and X-COM where the deaths of your soldiers actually mattered, so a game where you were encouraged to throw your soldiers to their deaths just to get six more gold pieces didn’t sit right to me, and combined with the repetitive nature of the game I was barely able to finish it. Darkest Dungeon II finally left early access this month and it lured me in with the same content as before but with a completely revamped game system that actually emphasizes the importance of your characters, so here we are with an impressions piece and a game I might actually put effort into finishing this…