Deathloop Review
Have you ever had something that you really wanted to like but couldn’t get into no matter how hard you tried? A book, a game, something that you’ve seen lots of people really enjoy but it just doesn’t click for any number of reasons. On Deathloop‘s release I saw a lot of people saying great things about it, both for its original ideas and the gameplay that its developer Arkane has perfected in Dishonored, but something just didn’t work for me for the longest time, with the game sitting in my Steam library for nine months until I finally was able to buckle down and commit to finishing it. If you don’t know anything about Deathloop it’s a game that presents an interesting question: what if Hitman was a time traveling roguelike where you had to kill every target in the game in one go without dying? To that end…
Neon White Review
I wasn’t sold on Neon White when I first saw it. I’ve got an unreasonably negative kneejerk reaction whenever I see “card games” shoved into another genre, probably triggered by the upcoming Marvel Midnight Suns, so seeing a speedrunning-style shooting game similar to Ghostrunner using playing cards for attacks made me so quizzical that I was ready to condemn it to my Steam ignore list and get back to trying to play Deathloop. But then I looked at the art style a little more and saw all the positive reviews and decided to take a stab at it. Neon White is high-speed first-person platforming game with a similar gameplay philosophy as Ghostrunner where it’s built on going fast from one side of the map to the other and looking cool while doing it. Neon White in particular is highly focused on the speedrunning aspect of the genre and features quick,…