Monthly Archives: November 2022

Games like Devil May Cry and Ninja Gaiden are few and far between for good reason. It’s tough to make an engaging combat system that flows well without being one note like the Batman Arkham series, and it’s even tougher to make a game where that combat system doesn’t get boring to use. Then there’s all the other problems like enemy design, difficulty, and the fact that this genre does have its devoted fans but it’s not going to sell as well as something like Uncharted. This is why Platinum Games is one of the last bastions of this kind of game, and why Bayonetta 3 has been anticipated for so long, but unfortunately after playing it I think they should have kept us waiting. As a warning there will be some spoilers without specifics further in the review as I get angrier and compare this game to Ninja Gaiden…

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I have no idea how to start this one so we’re just going to jump right in. Lots of people were complaining about the new Modern Warfare 2‘s multiplayer gameplay being a “sluggish, unresponsive step back” during the beta but unless you’re a tryhard that bunny hops and slides everywhere you won’t notice how they’ve reduced the ability to abuse some of those movement options. The multiplayer still feels like Call of Duty, primarily the 2019 Modern Warfare reboot, but unfortunately the game is marred with severe technical issues and some questionable design choices that at time of writing are severely hampering the game’s opening week. We’re going to talk about the most relevant updates to the gameplay mechanics first and then go into the technical stuff later, as I’m assuming the latter will be fixed in the future. The strangest change is probably the perk system, which seems to…

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