Monthly Archives: November 2023

The first Ghostrunner pulled me in with its cyborg ninja aesthetic and surprised me with its fast, exacting gameplay that felt very rewarding if you had the reflexes for it. Ghostrunner II is very much the same in that it’s a still a mash-up of Hotline Miami and Mirror’s Edge by combining brutal one-hit-kill combat with intense parkour challenges, but the slight tweaks made to the experience due to its nature as a sequel can sometimes leave a little to be desired. I’ve opened many reviews with a paragraph about video game sequels, but it hasn’t felt quite as meaningful before as it has with Ghostrunner II so here it is again: there are three ways to make a game sequel. The first, and least done due to the risks involved, is to do something radically different from what came before, trusting that your audience will come along for the ride. The…

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Cyberpunk 2077 was just an “okay” game at launch. If you took away all the glitches and just looked at it for what it was it really just felt like a bland FPS RPG that invested a great deal of work to create the atmosphere and aesthetic of a cyberpunk dystopia but not much else. While a lot of effort has been put into the game to overcome its technical challenges there wasn’t really much that CDPR could do to fix this fundamental fact about how the core of the game worked… but they’ve tried anyway. About two months ago now they released both the “Cyberpunk 2.0″ patch and the game’s first (and only) DLC to help revamp the game from a gameplay perspective as best they could, and I decided to revisit the game to see if it was any better because of it. A note before we begin:…

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